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Virtual Reality

  • Víctor Vargas Arce
  • 12 dic 2015
  • 4 Min. de lectura

The Virtual reality (VR) is an artificial environment which is made with software and presented to the user in a manner that the user suspends belief and accepts it as a genuine domain and in the reality. On a PC, virtual reality is primarily experienced through sight and sound which means we use only two of the five senses and as you know our brain know everything about our reality comes by a way through our senses.


The simplest form and sample of virtual reality is a 3-D image that can be explored interactively at a PC, typically by controlling keys or the mouse so that the content of the image moves in some direction or zooms in or out. More modern efforts involve such approaches as wrap-around display screens, actual rooms augmented with wearable computers, and haptics devices which make you feel the display images.


In the Past there are a few early forms of virtual reality which used an old ways and techniques but today mostly virtual reality is implemented using computer technology. There are a range of systems and ways which are used for this purpose, for example headsets, omnidirectional treadmills and special gloves. These are used to actually stimulate our senses together in order to create the illusion of reality. The VR is harder than it sounds, since our senses and brains are evolved to give us with a finely synchronized and mediated experience. If anything is even a little off we can usually tell. This is where you’ll hear terms like immersiveness and realism enter the discussion.


These issues that partition persuading or enjoyable virtual reality experiences from jarring or unpleasant ones are partly technical and partly conceptual. Virtual reality technology needs to take into account our physiology. For instance, the human visual field does not resemble to a video frame. We have (more or less) 180 degrees of vision and in spite you are not generally consciously aware of your peripheral vision, if it were gone you’d notice. Similarly when what your eyes and the vestibular system in your ears tell you are in conflict it can be a cause of movement infection. Which is what happens to some people on boats or when they read while in a car. As an Engineer I assure If an implementation of virtual reality manages to get the combination of hardware, software and sensory synchronicity just right it achieves something looks and known as a sense of presence. Where the subject truly feels like they are available in that environment. There are many different types of virtual reality systems but they all share the same characteristics like the ability to allow the person to view three-dimensional images. These images appear life-sized to the person.


The Virtual Reality give us a full preparing experience which you can learning and understand better , you can test any kind of information you learned also enables you to discover all the propositions and that's normally to make you know how to react and how your subconscious work in the real situation. Virtual reality is used to create interactive scenarios which reflect real-life situations which can be used to simulate the way equipment responds , simulate the way machinery works or to replicate soft skills for examples human actions and behavior. Anything is possible so no limitation of your imagination so go ahead and if you have an ideas or something else you can tell me about it be sure I can help.


With Virtual reality you can save your money and also a good solutions for many problems and wat you need is to modelling in VR, I will give an example which make you better understand, imagine you have a few training resources equipment because it cost a lot of money also many people want to train in the same time so using virtual reality could be a perfect solution for you.

Virtual reality meetings can be the best solution to reduce business travels, maybe mostly of the people want to travel and discover another places but not all the companies are able to pay the travel costs. With virtual reality meetings you can meet anyone and discuss face to face without leaving the office.


Using virtual reality technology by architectural design and urban planning that's can help them to make the right decision and make new propositions. Early forms of this cutting-edge utilization of VR joined PC supported configuration with geographic data frameworks to produce a virtual world in a Web program. Now sites can serve up fly-through reproductions of real cities, the move to completely immersive encounters just requires the ability to fuse the on screen view into a Virtual Reality headset. In the interim, expanded reality ventures virtual data onto a certifiable scene, consolidating new graphical questions or including explanations.


I am sure many of you want to know what the best VR headsets you can use is, and as I said before we can use it in many domains and for many reason such as having fun with games, working and learning. There are a lot of productions in VR but what that's my suggestion list for you


Oculus Rift


It’s a virtual reality headset that started the current hysteria and it’s developed by Palmer Luckey, the Rift plugs into your computer's DVI and USB ports and tracks your head movements to provide 3D imagery on its stereo screens. You can order it now but will be in the shopping in March 2016.


Sony PlayStation VR


A new version launched by Sony's Project Morpheus and its more developed than before , The display's refresh rate has also been ramped up to 120Hz, making 120fps gaming a real possibility.


HTC Vive Pre


The HTC Vive Pre, to give it its full name, plugs into PCs and work with Valve's mammoth gaming ecosystem. It packs in 70 sensors plus offers 360 degree head-tracking as well as a 90Hz refresh rate.


Also you can check other productions such as Samsung Gear VR , Microsoft HoloLens , FOVE VR , Zeiss VR One , Avegant Glyph , Razer OSVR , Google Cardboard and many others products.


 
 
 

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Who Am I?

Víctor Hugo Vargas Arce

technology consultant

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